Get an Epic Experience with Premium
  • posted a message on Syth's Secret

    You will need to kill Sun-Talon Oberyx in order to obtain  The Eye of Anzu.  The arakkoa is located underground, the entrance to which is located on the left side of the path heading southwest to Veil Terokk from Crow's Crook.  If you see the Terokkar Wayshrine, then you've traveled too far.

    The only ability to watch out for is Oberyx's  Electrified Chakram.  Start moving away from where it will land - where you currently are standing - once Oberyx begins casting it.  Don't worry about running out of ground room; only two electrified chakram may be active at a time.

    Posted in: Syth's Secret
  • posted a message on Scroll of Storytelling

    Turns your view into a sepia-toned scroll (see screenshot).  Perfect for holiday greeting postcards!

    Important note:  If you play the game with ffxGlow disabled like I do, you will need to re-enable it by editing your to set ffxGlow to 1 or by console command inside the game - /console ffxGlow 1.

    Posted in: Scroll of Storytelling
  • posted a message on Nimar's Tribal Headdress

    Yup!  I edited the screenshot for her.

    Proof that crates from the Salvage Yard can contain old, previously unobtainable items:
    Proof that crate contains Nimar's Tribal Headdress

    Posted in: Nimar's Tribal Headdress
  • posted a message on Elixir of Shadow Sight

    Run these two scripts (split up due to character count) to determine which you have completed and which remain to be done for the week.  Please note:  The quests are flagged as weekly, however they may only each be done once per character.  (I haven't yet matched the location of the elixirs to their quests, and I'm not certain that it particularly matters.  These scripts are essentially only good for showing basic progress.)

    /run for k, v in pairs({Treasure003 = 36395, Treasure019 = 36397, Treasure027 = 36398}) do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00Done\124r" or "\124cffff0000Not Done\124r")) end

    /run for k, v in pairs({Treasure031 = 36399, Treasure034 = 36400, Treasure048 = 36401}) do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00Done\124r" or "\124cffff0000NotDone\124r")) end

    Terrokar Wayshrine is located off the path north of Veil Terokk in Spires of Arak.

    Posted in: Elixir of Shadow Sight
  • posted a message on Decoded Message 001-107

    Allied destruction total has increased to 64%.  Request supplies.

    Posted in: Decoded Message 001-107
  • posted a message on At Your Command

    Which building you choose - Wrynn Artillery Tower or Arcane Sanctum - depends on your style of gameplay and on what benefits you believe you want most.  The tower provides access to  Artillery Strike, a ground-targeting spell on a 3.3 minute cool-down that will stun affected enemies for three seconds in addition to dealing 27.1K - 40.7K damage.  This may be slightly more useful for ranged types than melee types, but the AoE stun is particularly valuable regardless.  (Note: I had someone point out to me that Artillery Strike is more handy for taking out elites.  There is that, but I really feel that how powerful the strike - or the orb, for that matter - comes down to your class/spec's abilities and cool-downs and the manner in which they complement the outpost ability.)

    The sanctum provides access to  Guardian Orb, which floats next to your character and damages enemies within 15 yards (btw, I don't think that range to be accurate despite the tooltip...) for 10.1K - 15.2K every two seconds for a total duration of 30 seconds.  The ability is on a five minute cool-down, noticeably longer than Artillery Strike; this is because - of the two outpost abilities - Guardian Orb feels more powerful to me.  The drawback is that ranged types will need to stay in melee range for best effect.

    Both buildings also have benefits not explicitly stated when choosing them.  They each have unique quest lines and followers (you'll have to switch buildings if you want access to them, not a cheap proposition but it is there).  The sanctum will, after completing quests, provide your character with a permanent portal to their garrison and allow you to recruit Magister Serena.  The tower will, after completing quests, allow you to recruit Miall.

    Posted in: At Your Command
  • posted a message on Magister Krelas / Magister Serena

    You must choose to build the Arcane Sanctum in Talador in order to unlock the requisite quest chain.

    Posted in: Magister Krelas / Magister Serena
  • posted a message on Guardian Orb

    See At Your Command (Alliance / Horde).

    Posted in: Guardian Orb
  • posted a message on Artillery Strike

    See At Your Command (Alliance / Horde).

    Posted in: Artillery Strike
  • posted a message on Disharmony of Fire

    For the Alliance version of the quest, see Incendius!.

    Removed from the game post-Shattering patch.

    Posted in: Disharmony of Fire
  • To post a comment, please login or register a new account.