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  • posted a message on Reins of the Thundering Ruby Cloud Serpent

    The reputation requirements will be removed in a future patch. (Source)

    Posted in: Reins of the Thundering Ruby Cloud Serpent
  • posted a message on Alani

    The reputation requirements will be removed in a future patch. (Source)

    Posted in: Alani
  • posted a message on Teremus the Devourer

    Teremus the Devourer isn't living so large this days.  He was originally a vanilla world boss prior to his level and type change in Cataclysm.  Before the introduction of the leashing mechanic for mobs, players would sometimes go to the effort of kiting Teremus to Stormwind in order to grief other players.  (Teremus had an AoE health leech ability that scaled in power according the number of players and guard NPCs in combat with him.)  The only way to get rid of the drake was a realm restart or a GM entering the game and killing him.

    He is now a level 57-58 rare.  His loot table was adjusted to reflect his reduction in difficulty.

    For players who are phased to the Warlords of Draenor version of Blasted Lands, they first will need to speak with Zidormi in order to access this rare; Teremus only spawns in the pre-WoD Blasted Lands.

    Posted in: Teremus the Devourer
  • posted a message on Darkmoon Cannon

    Posted in: Darkmoon Cannon
  • posted a message on Big Powermonger: Gold

    Posted in: Big Powermonger: Gold
  • posted a message on Gaze of the Darkmoon

    Posted in: Gaze of the Darkmoon
  • posted a message on Powermonger: Gold

    Posted in: Powermonger: Gold
  • posted a message on Enchanter's Study

    This tier of the Enchanter's Study allows you to assign a follower with the Enchanting trait to work at the building.  For most players, their first follower that has the trait will be Ahm.

    Posted in: Enchanter's Study
  • posted a message on Ahm

    Assigning Ahm to a level 2 or above to work at the Enchanter's Study has the following benefits:

    • Increased output from completed enchanting work orders.
    • Access to Ahm as a vendor for weapon illusions.
    Posted in: Ahm
  • posted a message on The Silent Skull: Taking from the Taker

    Personally, I found it easier to complete after I enabled ffxGlow (I nearly always play with the variable set to disabled) because the colors normalized and I could see skulls that previously were nigh indistinguishable.  Still, it seems that disabling ffxGlow has helped many players, so if you're having difficulties completing the quest then try this option.

    As an aside:  This quest sucked.  I think a quest designer was enamored of the concept and didn't really think through what actual gameplay would feel like to players. :|

    Posted in: The Silent Skull: Taking from the Taker
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