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    posted a message on SI:7 Orders

    Ignore the drop percentages - it's skewed because it is counting total kills, not kills by those characters who also had the quest active in their log at the time.

    There is no letter to read, but there is voiced dialogue that plays upon picking up the item.

    SI:7 Orders say: I, Master Mathias Shaw, hereby authorize The Red Blade to hunt down the rogue agent Amber Kearnen.

    SI:7 Orders say: Bring me her head, and The Red Blade will have full access to Stormwind Bay and a royal pardon for past crimes committed.

    Posted in: SI:7 Orders
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    posted a message on A Personal Request

    You'll need to travel to Undercity.  If you use a portal or some other means to teleport directly to Undercity, then completely exit the city via the sewers (the back entrance to the sub-zone).  Thassarian will not appear until your character has left any sub-zone that is Undercity or related to Undercity, then re-enters the sewers.  This quest takes place in a scenario version of the Undercity.

    Pro Tip:  As a death knight, you can  Control Undead.

    The scenario is not very long.  You escort Thassarian through the sewers, battling Sewer Sludge and Blighted Ghoul.  (Don't stand in bad and you will be just fine.)  You'll also fight through a few Undercity Guardian abominations - but don't worry, these abominations are not nearly as fearsome as the actual city guards.  The last mob you may end up fighting is a real elite - over 8 million HP at level 110 - but I stress the word may.  Thassarian ran right past Gurgoth  without drawing aggro nor aggroing on the creature.  Careful timing on my part allowed me to run past it, too, without aggroing it.

    At that point, it's GG folks.  Open the cage holding Koltira Deathweaver wait for the Death Gate, and click it to return to your class order hall.

    Posted in: A Personal Request
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    posted a message on Starlight Rosedust

    But why?  Is it actually used in something?

    Posted in: Starlight Rosedust
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    posted a message on Darkmoon Tincture of Flexibility

    Only works up through player character level 109.  Attempting to use it on a level 110 character generates an error message ("Target is too high level").  If you mouse over the spell here on WoWDB, though, you will see the level restriction on the spell cast by quaffing the elixir.

    Posted in: Darkmoon Tincture of Flexibility
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    posted a message on Strike Them Down

    Another good location to farm the kills is Garrison of the Fel (where the Imp Mother elite spawns).  The Felfire Imp spawn in groups of three to four and are weak mobs.  They also have a really good spawn rate.

    Edit:  Or any location in The Broken Shore where an imp mother elite spawns.  Granted, an imp mother has to be up, but realm-hopping can work around it.

    Posted in: Strike Them Down
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    posted a message on Trophy of the Crusade

    If you get these on a demon hunter or monk, simply vendor them for the 50 gold apiece.  They are only usable at vendors by classes that were available at the time of the Wrath of the Lich King expansion.

    Posted in: Trophy of the Crusade
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    posted a message on Ending Treasure Chest

    Created by  Never Ending Toy Chest.

    Edit:  Just in case my comment does not make it obvious, this object is spawned by a toy that players can use pretty much anywhere in the game.  Do not try to locate it using the above map, and ignore all the instance difficulty filters under the Contains tab.

    Posted in: Ending Treasure Chest
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    posted a message on Shoe Shine Kit

    The bug preventing Sheddle's Chest from being interacted with by players - or sometimes even preventing its spawn - is fixed with Patch 7.2.5.  At midnight Pacific (GMT-8), Sheddle Glossgleam will leave his area in the upper floor of the Legerdemain Lounge and come to the downstairs bar to grab a drink from the bar.  The chest spawns roughly as he is leaving his usual spot.

    The chest does not despawn when looted, so more than one player can get this toy.  I couldn't time it exactly because I couldn't see the chest anymore (since I looted it), but it seems to despawn roughly five minutes later.  I forgot to take a screenshot, unfortunately, but I can tell you that the chest itself is small and fairly non-descript.  It spawns to the right of the chair - left if you are sitting in it - that the player may sit down in and get a shoeshine from Sheddle.

    I am pleased to also report that you can, in fact, shine another player's shoes and give them sparkling clean feet!  You must have the other player targeted, or else you end up shining your own shoes.  You do not need to be grouped with them, or even be the same faction. :)

    The tracking quest is Shoe Shine Kit Tracking Quest.  Here is a script that will check if the 'quest' has been completed on that character.

    /run for k, v in pairs({Shoe Shine Kit = 47964}) do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00Done\124r" or "\124cffff0000Not Done\124r")) end

    Posted in: Shoe Shine Kit
  • 0

    posted a message on Oshu'gun Crystal Fragment

    There is no real point to hanging on to this item once your character is exalted with The Consortium.  It is only used for a reputation quest (and its daily quest version).

    Posted in: Oshu'gun Crystal Fragment
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    posted a message on The Chosen

    This achievement stands a good chance of being removed by Legion's conclusion.  From @WarcraftDevs (source): ""The Chosen" will likely go away eventually, possibly when the Legion expansion ends, but we don't plan to end it in the very near future."

    Posted in: The Chosen
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    posted a message on Take Out the Head...

    "Perfidious."  I do not believe that I've seen that word used in a long while.  Writers for MMO games must keep Merriam-Webster in business, haha.

    Posted in: Take Out the Head...
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    posted a message on Relieved of Their Valuables

    It appears that Blizzard quietly hotfixed the spawn timer of wyrmtongue caches the same day this quest became available.  The caches spawn in waves about every 15-20 minutes, down from close to an hour.  The locations remain chosen at random from among valid spawn points.

    Posted in: Relieved of Their Valuables
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    posted a message on Intolerable Infestation

    Either one works, really.  I am a terrible aim with anything projectile, so I didn't opt for shooting bats out of the sky.

    Posted in: Intolerable Infestation
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    posted a message on Leystone Basilisk

    It is possible to spawn a second Leystone Basilisk from mining the previous Leystone Basilisk spawn (from mining an ore node).

    Posted in: Leystone Basilisk
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    posted a message on Nightwatch Swooper

    An indicator in the tooltip would definitely be appropriate here.  Perhaps if it was labeled Unique?  (But I agree that it would be much better to get the functionality fixed instead.)

    Posted in: Nightwatch Swooper
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