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  • posted a message on Level 100

    Archmage Khadgar sends you a letter after earning this achievement.

    From: Archmage Khadgar
    Subject: Time to Go on the Offensive

    Congratulations on your achievements, <player>! We have established a foothold on Draenor and forged new alliances with this world's inhabitants.

    But Azeroth remains in jeopardy. So long as the Iron Horde churns out war machines and Grommash still draws breath, our world is in peril. Continue to strengthen your garrison and recruit your fellow heroes to take the fight to the Iron Horde and all their allies. The fates of two worlds hang in the balance.

    Azeroth looks to you, commander. Do not waver.

     - Archmage Khadgar

    Posted in: Level 100
  • posted a message on Vesharr

    Vesharr's pets are:  The Great Kaliri, Apexis Guardian, and Darkwing.

    My pet team composition is not optimal by any means, but it is what I have to work with:

     Nordrassil Wisp

      • Rarity: Uncommon
      • Level: 25
      • Abilities: Light, Flash, Arcane Explosion

     Dragonbone Hatchling

      • Rarity: Rare
      • Level: 25
      • Abilities: Slicing Wind, Hawk Eye, Lift-Off

     Arcane Eye

      • Rarity: Rare
      • Level: 25
      • Abilities: Focused Beams, Drain Power, Mana Surge

    Strategy

    The Great Kaliri (flying - combat with magical) always goes first, and always uses Caw (+50 crit chance for 3 turns) as its first move.  If my RNG is good, I can kill this one with my Nordrassil Wisp.  (If it isn't good, then I have to finish the kaliri with my Arcane Eye.)  I use Flash first and then Light.  (Flash blinds the opponent and Light deals double damage against blinded targets.)  I proceed to Arcane Explosion after that for as long as my pet survives.  If Flash and Light come off cool-down, then I use them again.  If my pet doesn't survive long enough to finish off Vesharr's kaliri, then I finish with Arcane Eye's Focused Beams.

    Apexis Guardian (mechanical - combat with elemental) is second.  It always casts Entangling Roots (deals big damage and roots pet after 1 round).  If Arcane Eye is out, I switch to Dragonbone Hatchling so as to save my magical pet for the final opponent.  This opposing battle is the most annoying for me because I can't properly counter its pet type, and RNG has to be pretty good for my pets to survive killing Apexis Guardian twice.  Anyway, I use Lift Off as soon as possible in order to avoid the damage from the root, then follow up with Hawk Eye and Slicing Wind as much as I can before my pet dies.  If it doesn't kill the guardian (permanently), then I finish off with Nordrassil Wisp (I love blinding enemies).  If the wisp is also dead, then I go to Arcane Eye (and hope it doesn't die) and use Drain Power for its damage buff and enemy damage reduction.  Follow up with Focused Beams.  Note:  There seems to be some glitchy interaction of abilities, as sometimes the game thinks that Apexis Guardian is occasionally weak against magical-type creatures.  I haven't been able to figure out why just yet.  Figured it out.   Feathered Frenzy is occasionally used.

    The final pet is Darkwing (flying - combat with magical).  If I've survived to this pet, then I'm golden.  Use Drain Power if it's off cool-down, then Mana Surge.  Proceed to /dance.

    Notes

    After defeating Vesharr for the first time, he unlocks as a vendor.  He sells  Kaliri Hatchling (9.5g) and  Veilwatcher Hatchling (950g) pets.  Both can be caged and sold on AH.

    Posted in: Vesharr
  • posted a message on Apexis Guardian

    See Vesharr.

    Posted in: Apexis Guardian
  • posted a message on Darkwing

    See Vesharr.

    Posted in: Darkwing
  • posted a message on The Great Kaliri

    See Vesharr.

    Posted in: The Great Kaliri
  • posted a message on Broken Chains

    Complete using the object Chaincrafter's Anvil.

    Posted in: Broken Chains
  • posted a message on Giant-Slayer Kul

    Giant-Stalker Kul is located at the northern end of the sub-zone, The Cracking Plains.  Killing the orc will award you +250 reputation points with Frostwolf Orcs and  Giantstalker's Guile for the first kill.

    The game uses Vignette: Giant-Slayer Kul to check if the player is eligible for loot from the unique.  If you aren't certain that you've killed the orc previously, you may use the following script to check.

    /run for k, v in pairs({GiantSlayerKul = 32918}) do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00Done\124r" or "\124cffff0000Not Done\124r")) end

    Or, you may simply kill Kul: if you only receive a bit of silver and no item loot, then you've killed him before.

    Posted in: Giant-Slayer Kul
  • posted a message on There Can Be Only One

    Awarded my level 99 character with 29,850 experience points.

    Posted in: There Can Be Only One
  • posted a message on Hiding in the Shadows

    Easy quest.  The shadow orbs are all located at the top of the wooden tower that corresponds to their name.

    • The Eastern Shadow Orb is at the southeastern tower.
    • The Southern Shadow Orb is at the south tower in the encampment.
    • The Northern Shadow Orb is at the remaining tower at the north end.

    You will have to fight through some demons, but I found that I could skip past most of them.  (Although, you should also have "Retribution for the Light" (A) / (H) in your quest log...)

     

    Posted in: Hiding in the Shadows
  • posted a message on Taralune

    All of Taralune's battle pets are flyers: Serendipity, Grace, and Atonement.

    Here is my pet team composition for defeating Taralune:

     Nordrassil Wisp

      • Rarity: Uncommon
      • Level: 25
      • Abilities: Light, Flash, Arcane Explosion

     Arcane Eye

      • Rarity: Rare
      • Level: 25
      • Abilities: Focused Beams, Drain Power, Mana Surge

     Dragonbone Hatchling

      • Rarity: Rare
      • Level: 25
      • Abilities: Slicing Wind, Hawk Eye, Lift-Off

    Strategy

    Serendipity always goes first, and always starts by stunning your pet followed up by using its block-damage ability.  I let my pet be stunned, then used Arcane Explosion to damage the other pets in Taralune's team.  (Head starts and all that.)  I follow up with Flash and after that, Light.  (Flash blinds the opponent and Light deals double damage against blinded targets.)  If I'm lucky, I am able to finish Serendipity off with a couple more Arcane Explosions; if not, then my Arcane Eye uses Focused Beams to finish.

    Grace is second, and always starts by creating a Lightning Storm that adds bonus, mechanical-type damage to all pets' attacks.  I use Drain Power and then use Mana Surge as soon as possible.  I finish up with Focused Beams.

    Atonement is third, and this is where the RNG really comes in.  Atonement always casts Nimbus (an ability that increases chance to hit), then favors casting a multi-attack ability which also reduces the target pet's speed.  (If I'm lucky and my Arcane Eye pet is still alive, I wipe the floor with Atonement.  If not, then my last pet comes out.)  I cast Hawk Eye first, then use Lift-Off as quickly as possible.  Depending on the number of hits and damage dealt by Atonement with its multi-attack, my Dragonbone Hatchling typically survives and finishes off Atonement with Slicing Wind.

    This strategy does not always work, so I have a YouTube video queued up in the background to watch while I wait for Revive Battle Pets to come off cool-down.

    Posted in: Taralune
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