• 2

    posted a message on Celestial Offering

    Not worth the money or bagslot, in my opinion.

     

    Blessing of the Jade Serpent: Intellect increased by 10%.
    Blessing of the Red Crane: Regenerating 1000 health per second.
    Blessing of the Black Ox: Stamina increased by 10%.
    Blessing of the White Tiger: Strength and Agility increased by 10%

     

    However, last I checked, the buff is 'bugged' to be 10% of your BASE Str/Agi/Int/Stam, and doesn't include bonuses from gear.

    Posted in: Celestial Offering
  • 0

    posted a message on The Torch of Strength

    During the second "leg" of the run (after you reach the first windless pagoda) you can run along the edge of the path, outside of the chain railing to avoid all of the whirlwinds.

    Posted in: The Torch of Strength
  • 0

    posted a message on Imperial Vizier Zor'lok

    Take care to keep potentially dangerous abilities on cooldown during the Convert phases-- Smoke Bomb, AoE fears, etc.

     

    Hunters should be mindful of their pets during platform transitions, because they will often reach the boss's new location before the tank and will be oneshot.

    Posted in: Imperial Vizier Zor'lok
  • 0

    posted a message on Grand Empress Shek'zeer

    The add phase hurts outside of LFR, and is easily the hardest phase of the fight, in my raid's opinion. Strive to only have one add phase if your dps can push her before the second Retreat. 

     

    During the add phase, focus down one add on each side to mitigate tank damage, and leave one small add alive until after both large adds are trapped in the Amber Trap.

    Posted in: Grand Empress Shek'zeer
  • 2

    posted a message on Amber-Shaper Un'sok

    Remember that, when you are transformed via Reshape Life, your 1 button does damage, stacks the damage-taken increase debuff, and interrupts. Use this to stop the Amber Monstrosity from casting its Amber Explosion. Your 2 button interrupts your own Amber Explosion.

     

    Watch the timer on the Amber Monstrosity's Explosion, and make sure your 1 ability will be off cooldown when you need it to interrupt. 

     

    The melee damage of the construct while you are transformed is fairly substantial, so make sure to autoattack your target.

    Posted in: Amber-Shaper Un'sok
  • 2

    posted a message on Reshape Life

    Quote from Tziva »

    This is the ability that turns players into a monstrosity to drive in the Amber Shape Un'sok encounter in Heart of Fear.

    Looks a little like

    I cracked up, it seriously does. I won't be able to unsee it, now.

    Posted in: Reshape Life
  • 0

    posted a message on Protector Kaolan

    Protector Kaolan is usually killed first during a normal Protectors kill, but is saved for last during an Elite-style kill.

    Posted in: Protector Kaolan
  • 0

    posted a message on Elder Regail

    Elder Regail is usually killed second during a normal kill of Protectors, but is killed first during an Elite-style kill.

    Posted in: Elder Regail
  • 0

    posted a message on Elder Asani

    Elder Asani is usually killed last on a normal difficulty kill of Protectors. For an Elite-style kill, he is killed second.

    Posted in: Elder Asani
  • 0

    posted a message on Corrupted Waters

    All raiders should stand in the center of the room when this is cast, near the water globe. When it is killed, it provides the raid with a massive haste buff if they are within the inner circle of the room. The bosses will not be affected by this buff, so it is safe to tank them in the center near the globe (unless you are dong an Elite kill).

    Posted in: Corrupted Waters
  • 0

    posted a message on Cleansing Waters

    Be sure to dispel this quickly on whichever of the Protectors you are focusing on killing. You can also try to move the protector out of the location where the water globe will land, but the casters don't tend to like moving, often necessitating the dispel.

    Posted in: Cleansing Waters
  • 0

    posted a message on Sha of Fear

    The buff gained from killing an add on the side platforms makes the player immune to both the damage and the fear component of Breath of Fear while it is active, allowing them to immediately focus on the adds once they return to the main platform.

     

    In my experience, a hunter's Deterrence also prevents the damage from Breath of Fear, and prevents the application of the fear itself.

    Posted in: Sha of Fear
  • 0

    posted a message on Tsulong

    The medium-sized adds during Day Phase should be killed before they reach Tsulong, as they will inflict massive damage to him if they do. They can be slowed, snared, stunned, knocked back, and Death Gripped, but not hard CCed. We found it best to assign a DPS to each quadrant of the circle and have them focus on the adds there.

    They damage themselves when they cast, so, while interrupting them mitigates some incoming raid damage, they will die faster if they are not interrupted.

    Posted in: Tsulong
  • 0

    posted a message on Elegon

    It is possible, as a ranged, to find a "sweet spot" on the edge of the inner ring where you are affected by the Celestial buff but can clear your stacks by jumping, limiting the movement required.

    Posted in: Elegon
  • 0

    posted a message on Crazed

    The physical damage increase gets higher with his Insanity meter, so interrupt Crazy Thought while his Insanity is low, then stop interrupting as his Insanity gets higher to minimize the amount of time he spends at higher levels of damage. The tank should save defensive CDs for high levels of Insanity.

    Posted in: Crazed
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