Meet with Alamar Grimm in New Tinkertown.
It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. We're going to need all the help we can get to reclaim our home and rid ourselves of the troggs and irradiated gnomes. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your, uh, "arts".
Alamar Grimm has taken up residence in the building just west of this one. He possesses powers similar to yours and can help you get adjusted.