Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Cost
None
Duration
n/a
Range
(Self Only)
School
Physical
Cast Time
n/a
Mechanic
n/a
Cooldown
n/a
Dispel Type
n/a
Related
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