Turn Evil

Turn Evil

10.5% of Base Mana20 yd range
1.5 sec cast15 sec cooldown
Requires Paladin

Normal:

The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.

Evil is a Point of View:

The power of the Light compels an Undead, Humanoid, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.

Aura

Turn Evil

Magic

Compelled to flee.

40 seconds remaining

Spell Details

Spell Details
NameTurn Evil
SchoolsHolyDamage TypeMagic
Level46
Global Cooldown1.5 secCooldown CategoryNormal
MechanicturnedDispel TypeMagic
Target RequirementDemon, Undead, AberrationProc Chance100%
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player receives a harmful spell
  • Player takes periodic (DoT) damage
ClassPaladinSkill LinePaladin

Unknown Aura #407

Run Speed Limit

Value: 7