Rip
Rip | Druid - Feral & Guardian Spec |
| 30 Energy | Melee range |
| Instant | |
- Requires Cat Form
Balance,
Guardian,
Restoration:
Finishing move that causes Bleed damage over time. Damage increases per combo point:
1 point : [ 3,464 + 38.7% of AP ] damage over 16 sec.
2 points: [ 6,024 + 77.4% of AP ] damage over 16 sec.
3 points: [ 8,584 + 116.2% of AP ] damage over 16 sec.
4 points: [ 11,144 + 154.9% of AP ] damage over 16 sec.
5 points: [ 13,704 + 193.6% of AP ] damage over 16 sec.
Each time you Shred, Ravage, or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.
Feral:
Finishing move that causes Bleed damage over time. Damage increases per combo point:
1 point : [ 4,105 + 48.4% of AP ] damage over 16 sec.
2 points: [ 7,306 + 96.8% of AP ] damage over 16 sec.
3 points: [ 10,507 + 145.2% of AP ] damage over 16 sec.
4 points: [ 13,708 + 193.7% of AP ] damage over 16 sec.
5 points: [ 16,909 + 242.1% of AP ] damage over 16 sec.
Each time you Shred, Ravage, or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.
Aura
Rip |
Bleeding for 113 damage every 2 seconds.
16 seconds remaining
Spell Details
| Name | Rip | ||
| Schools | Physical | Damage Type | Melee |
| Level | 20 | ||
| Global Cooldown | 1 sec | GCD Category | Normal |
| Mechanic | bleeding | Class | Druid |
Periodic DamageMechanic: bleeding Damage: 113 every 2 sec | |||
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