Rip

Rip

Druid - Spec
30 EnergyMelee range
Instant
Requires Druid

Balance, Guardian, Restoration:
Finishing move that causes Bleed damage over until cancelled. Damage increases per combo point:

1 point : [ 168% of Attack Power ] damage
2 points: [ 336% of Attack Power ] damage
3 points: [ 504% of Attack Power ] damage
4 points: [ 672% of Attack Power ] damage
5 points: [ 840% of Attack Power ] damage

Feral:
Finishing move that causes Bleed damage over until cancelled. Damage increases per combo point:

1 point : [ 194.9% of Attack Power ] damage
2 points: [ 389.8% of Attack Power ] damage
3 points: [ 584.6% of Attack Power ] damage
4 points: [ 779.5% of Attack Power ] damage
5 points: [ 974.4% of Attack Power ] damage

Aura

Rip

Bleeding for [ 14% of Attack Power ] damage every 2 sec.

Spell Details

Spell Details
NameRip
SchoolsPhysicalDamage TypeMelee
Level20
Global Cooldown1 secCooldown CategoryGlobal
ClassDruid
Flags
  • Starts auto-attack

Dummy

Value: 6