Rip

Rip

Druid - Feral & Guardian Spec
30 EnergyMelee range
Instant
Requires Druid (Feral, Guardian)
Requires Cat Form

Feral:

Finishing move that causes Bleed damage over time. Damage increases per combo point:

1 point : [ 4,105 + 48.4% of AP ] damage over 16 sec.
2 points: [ 7,306 + 96.8% of AP ] damage over 16 sec.
3 points: [ 10,507 + 145.2% of AP ] damage over 16 sec.
4 points: [ 13,708 + 193.7% of AP ] damage over 16 sec.
5 points: [ 16,909 + 242.1% of AP ] damage over 16 sec.

Each time you Shred, Ravage, or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.

Guardian:

Finishing move that causes Bleed damage over time. Damage increases per combo point:

1 point : [ 3,464 + 38.7% of AP ] damage over 16 sec.
2 points: [ 6,024 + 77.4% of AP ] damage over 16 sec.
3 points: [ 8,584 + 116.2% of AP ] damage over 16 sec.
4 points: [ 11,144 + 154.9% of AP ] damage over 16 sec.
5 points: [ 13,704 + 193.6% of AP ] damage over 16 sec.

Each time you Shred, Ravage, or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.

Aura

Rip

Bleeding for 113 damage every 2 seconds.

16 seconds remaining

Spell Details

Spell Details
NameRip
SchoolsPhysicalDamage TypeMelee
Level20
Global Cooldown1 secCooldown CategoryNormal
MechanicbleedingClassDruid

Periodic Damage

Mechanic: bleeding

Damage: 113 every 2 sec

Dummy

Value: 2

Dummy

Value: 6