Intervene

Intervene

25 yd range
Instant30 sec cooldown
Can't be cast in Travel Form, Aquatic Form, Flight Form

Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.

Aura

Intervene

The next melee or ranged attack made against you will be made against the intervening Druid instead.

10 seconds remaining

Spell Details

Spell Details
NameIntervene
SchoolsPhysicalLevel87
Global CooldownNoneCooldown CategorySpecial Category
Proc Chance100%Proc Charges1
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
Flags
  • Disregards immunity effects
  • Generates no threat

Charge