Corrupted Dissonance Field

Corrupted Dissonance Field

100 yd range
Instant

Magic effects cannot penetrate the dissonance field.

Casting or recieving magical effects will deplete the Dissonace Field of resonance.

Aura

Corrupted Dissonance Field

Magic effects cannot penetrate the dissonance field.

Casting or recieving magical effects will deplete the Dissonace Field of resonance.

1.5 seconds remaining

Spell Details

Spell Details
NameCorrupted Dissonance Field
SchoolsPhysicalDamage TypeMagic
Level0
Global CooldownNoneCooldown CategorySpecial Category
Proc Chance100%
Procs when
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player casts a beneficial spell
  • Player receives a beneficial spell
  • Player casts a harmful spell
  • Player receives a harmful spell
Flags
  • Can be cast while mounted
  • Can be cast while stealthed
  • Can't be reflected
  • Generates no threat
  • Doesn't require line of sight
  • Does not engage target
  • Cannot miss
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Proc Trigger Spell

Radius: 7 yard(s)

Effect #2

School Damage (Physical)

Radius: 7 yard(s)

Damage: 2,340 to 2,460

Damage: 4,680 to 4,920 (10 Player Heroic Raid)

Damage: 5,148 to 5,412 (25 Player Heroic Raid)

Effect #3

Absorb Damage (All)

Radius: 7 yard(s)

Damage absorbed: 1

Damage absorbed: 100 (25 Player Heroic Raid)

Effect #4

Heal Absorb

Radius: 7 yard(s)

Value: 1

Effect #5

Cancel Aura

Radius: 7 yard(s)

Value: 123,627