Incanter's Ward

Incanter's Ward

Mage - LvL 90 Talent
Instant25 sec cooldown
Requires Mage

Places a magical ward on you, absorbing up to [ 1,041 + Arcane Spell Power ] damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana.

When this effect ends, you gain up to 15% increased spell damage for 25 sec, based on the absorption used.

Passive:
Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

Aura

Incanter's Ward

Magic

Absorbing up to 1,041 damage, gaining mana from all damage absorbed.

8 seconds remaining

Spell Details

Spell Details
NameIncanter's Ward
SchoolsArcaneDamage TypeMagic
Level1
Global Cooldown1.5 secCooldown CategoryNormal
Dispel TypeMagic
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player receives a harmful spell
ClassMage
Flags
  • Generates no threat

Absorb Damage (All)

Damage absorbed: 1,041

Trigger Spell

Incanter's Ward