Winter's Might

Winter's Might

Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Bear Claws, CatClaws, Fist Weapons, Daggers, Spears, Wands
Runed Copper Rod
 Lesser Eternal Essence × 5,  Illusion Dust × 2,  Small Brilliant Shard,  Dragon's Teeth × 2

Permanently enchant a melee weapon to increase Frost spell power by 0. Cannot be applied to items higher than level 600.

World Event: Winter Veil
Quest: A Smokeywood Pasture's Thank You!
Item: Smokeywood Pastures Special Gift
World Event: Winter Veil
Treasure: Ticking Present

Spell Details

Spell Details
NameWinter's Might
Damage Type0
Level0Level Range0 - 600
Global CooldownNoneCooldown CategoryNone
Skill LineEnchantingSkill Difficulty190 210 230 250
Required Item(s)Runed Copper Rod
Required Reagent(s) Lesser Eternal Essence × 5,  Illusion Dust × 2,  Small Brilliant Shard,  Dragon's Teeth × 2
Effect #1

Enchant Item (+7 Frost Spell Damage - 2443)

Enchant Weapon - Winter's Might