Blood Presence

Blood Presence

Instant
Requires Death Knight

Blood:

You assume the presence of Blood, increasing Stamina by 25%, increasing rune regeneration rate by 0%, reducing chance to receive a critical strike by 0%, increasing base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.

Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.

Frost, Unholy:

You assume the presence of Blood, increasing Stamina by 25%, increasing base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.

Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.

Aura

Blood Presence

Stamina increased by 25%.
Base armor increased by 55%.
Damage taken reduced by 10%.
Threat generation significantly increased.

Spell Details

Spell Details
NameBlood Presence
SchoolsPhysicalLevel57
Global Cooldown1 secCooldown CategoryNormal
ClassDeath KnightSkill LineDeath Knight
Flags
  • Can be cast while mounted
  • Disregards immunity effects
  • Buff cannot be canceled
  • Generates no threat
  • Persists through death

Mod Base Resistance (Physical)

Amount: 55%

Mod Threat

% Change: 600

Mod Stat (Stamina)

Amount: 25%

Mod Damage Taken (All)

Amount: 10%