Blood Presence
Blood Presence | |
| Instant |
Blood:
You assume the presence of Blood, increasing Stamina by 25%, rune regeneration by 0%, and base armor by 55%, and reducing damage taken by 10% and chance to receive a critical strike by 0%. Threat generation is also significantly increased.
Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Frost,
Unholy:
You assume the presence of Blood, increasing Stamina by 25% and base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.
Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Aura
Blood Presence |
Stamina increased by 25%.
Base armor increased by 55%.
Damage taken reduced by 10%.
Threat generation significantly increased.
Spell Details
| Name | Blood Presence | ||
| Schools | Physical | Level | 57 |
| Global Cooldown | 1 sec | GCD Category | Normal |
| Class | Death Knight | Skill Line | Death Knight |
| Flags |
| ||
Mod Base Resistance (Physical)Amount: 55% | |||
Mod Threat% Change: 400 | |||
Mod Stat (Stamina)Amount: 25% | |||
Mod Damage Taken (All)Amount: 10% | |||
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