Dancing Rune Weapon

Dancing Rune Weapon

Death Knight - Blood Spec
30 yd range
Instant1.5 min cooldown
Requires Melee Weapon
Requires Death Knight (Blood)

Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional 20% parry chance.

Spell Details

Spell Details
NameDancing Rune Weapon
SchoolsPhysicalDamage TypeMagic
Global CooldownNoneCooldown CategorySpecial Category
Proc Chance100%
Procs when
  • Player deals special (yellow) melee damage
  • Player deals special (yellow) ranged damage (with a bow, etc)
  • Player casts a beneficial spell
  • Player casts a harmful spell
  • Player deals periodic (DoT) damage
ClassDeath Knight
  • Starts auto-attack
  • Generates no threat
  • Cannot miss

Summon (Rune Weapon)

Radius: 2 yard(s)

Health (or sometimes number of summoned creatures): 1