| Trait | Profession | Alchemy | Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions. |
| Trait | Racial Preference | | Increases success chance when on a mission with a draenei. |
| Trait | Profession | Swamp | With Nat's knowledge your fishing skill in Draenor allows you to catch lunkers without bait. |
| Ability | | Magic Debuff | Protects the death knight from harmful magic effects. |
| Trait | Slayer | Aberration Arakkoa Beast Breaker Demon Fury Ogre Orc Primal | Greatly increases success chance when fighting many creature types. |
| Trait | Increased Rewards | | Increases the Apexis Crystals gained from a mission by 100%. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase burst damage. Seems unfair at times. |
| Ability | | Timed Battle | Cast by a paladin to greatly increase burst damage. |
| Ability | | Massive Strike | The druid takes on a hardened skin, significantly reducing damage taken. |
| Trait | Slayer | Beast | Increases success chance when fighting beasts. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Trait | Racial Preference | | Increases success chance when on a mission with an arakkoa. |
| Trait | Profession | Blacksmithing | Can reduce your durability damage and increase work order output when assigned to the Forge, and increases success chance on Blacksmithing missions. |
| Ability | | Danger Zones | Cast by a mage to quickly teleport out of harm's way. Hax. |
| Ability | | Minion Swarms | Cast by a mage to deal damage to many enemies. |
| Trait | Profession | | Can accompany you as a guardian in Draenor when assigned to a level 2 or 3 barracks. |
| Ability | | Massive Strike | Protects the death knight with a shield of bone. |
| Trait | Racial Preference | | Increases success chance when on a mission with a pandaren. |
| Trait | Other | | Greatly increases success chance when on a mission alone. |
| Trait | Mission Duration | | Increases success chance on missions with duration shorter than 7 hours. |
| Trait | Racial Preference | | Increases success chance when on a mission with a worgen. |
| Trait | Environment Preference | Underground | Increases success chance when fighting underground. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | Group Damage | Cast by a shaman to heal a group of allies. |
| Ability | | Minion Swarms | Cast by a shaman to damage many enemies. |
| Ability | | Group Damage | Cast by a monk to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an orc. |
| Trait | Racial Preference | | Increases success chance when on a mission with a night elf. |
| Ability | | Magic Debuff | Cast by a paladin to remove a harmful magic effect. |
| Ability | | Minion Swarms | Used by a warrior to damage multiple enemies. Also used to describe every arena team. |
| Trait | Environment Preference | Snow | Increases success chance when fighting in the snow. |
| Trait | Mission Success | | Grants a bonus to mission success chance. |
| Ability | | | Grants a bonus to mission success chance. |
| Ability | | Timed Battle | Your body needs energy to perform to its fullest! |
| Ability | | Powerful Spell | Used by a hunter to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a mage to interrupt a spell. |
| Trait | Threat Counter | Danger Zones | Your lithe moves help you skip out of danger zones just a bit more quickly. |
| Ability | | Wild Aggression | Forces the target to attack the death knight. |
| Ability | | Danger Zones | Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. |
| Ability | | Minion Swarms | Cast by a death knight to damage many enemies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an undead. |
| Trait | Mission Success | | Grants a large bonus to mission success chance. |
| Trait | Slayer | Demon | Increases success chance when fighting demons. |
| Ability | | Massive Strike | Used by a hunter to prevent damage. |
| Ability | | Magic Debuff | Cast by a monk to remove a harmful magic effect. |
| Ability | | Danger Zones | Used by a hunter to quickly move out of harm's way. |
| Ability | | Magic Debuff | Cast by a priest to remove a harmful magic effect. |
| Ability | | Timed Battle | Cast by a paladin to quickly regenerate mana. |
| Ability | | Massive Strike | Cast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful). |
| Ability | | Minion Swarms | Cast by a paladin to deal damage to many enemies. |
| Ability | | Deadly Minions | Cast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS. |
| Ability | | Group Damage | Cast by a warlock to regain life. Duh. |
| Trait | Racial Preference | | Increases success chance when on a mission with a dwarf. |
| Trait | Racial Preference | | Increases success chance when on a mission with a goblin. |
| Trait | Racial Preference | | Increases success chance when on a mission with a blood elf. |
| Ability | | Timed Battle | Significantly increases the death knight's burst damage. |
| Trait | Profession | Enchanting | Offers a variety of enchanting benefits when assigned to the Enchanter's Study, and increases success chance on Enchanting missions. |
| Ability | | Timed Battle | Used by a monk to significantly increase burst damage. Also tastes fantastic. |
| Trait | Profession | Engineering | Sells engineering gadgets and boosts work orders when assigned to the Engineering Works, and increases success chance on Engineering missions. |
| Ability | | Deadly Minions | Cast by a druid to neutralize a dangerous enemy. |
| Trait | Mission Duration | | Reduces mission time by 50%. |
| Ability | | Massive Strike | Used by a rogue to avoid significant damage. |
| Trait | Profession | Swamp | When assigned to the Lumber Mill, can more efficiently and humanely processes timber. |
| Trait | Slayer | Demon | Grants a bonus to mission success chance, and provides a greater success chance when fighting demons. |
| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Trait | Increased Rewards | | Increases the experience gained from a mission for all followers by 30%. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 200%. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Trait | Increased Rewards | | Increases the experience this follower gains from a mission by 50%. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Trait | Slayer | Fury | Increases success chance when fighting elemental furies. |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Trait | Racial Preference | | Increases success chance when on a mission with a gnome. |
| Trait | Increased Rewards | | Increases the oil gained from a mission by 100%. |
| Trait | Slayer | Breaker | Increases success chance when fighting breakers and their minions. |
| Ability | | Wild Aggression | Forces the target to attack the druid. |
| Ability | | Massive Strike | Used by a monk to significantly reduce damage. |
| Trait | Environment Preference | Jungle | Increases success chance when fighting in the jungle. |
| Trait | Increased Rewards | | A master tactician, and a must-watch. Party members gain experience 35% more quickly. |
| Trait | Profession | | Grants herbalism benefits and boosts work orders when assigned to the Herb Garden. |
| Ability | | Danger Zones | Used by a warrior to quickly escape harm's way. |
| Ability | | Deadly Minions | Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. |
| Trait | Mission Duration | | Increases success chance on missions with duration longer than 7 hours. |
| Ability | | Group Damage | Cast by a paladin to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with a human. |
| Ability | | Minion Swarms | Cast by the druid to damage many enemies. |
| Ability | | Massive Strike | Cast by a mage to prevent massive damage. For a while. |
| Ability | | Timed Battle | Cast by a druid to rapidly regenerate the target's mana. |
| Trait | Profession | Inscription | Allows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions. |
| Trait | Profession | Jewelcrafting | Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions. |
| Ability | | Powerful Spell | Used by a rogue to interrupt a spell (super frustrating). |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Trait | Profession | Leatherworking | Can craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions. |
| Trait | Other | | Increases success chance when on a mission alone. |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |