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| Ability | | | |
| Ability | | | |
| Ability | | | |
| Ability | | | |
| Ability | | | Increases success chance by an additional 10% |
| Ability | | | Increases success chance by an additional 10% |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases success chance by 1%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases mission success chance by 20%. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Ability | | | Chance to heal vitality by 1. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | Primary Objective | Trained to fight against all odds using any means necessary. |
| Ability | | | No bonus loot. |
| Ability | | | Mission success chance reduced. |
| Ability | | | Increases success chance of missions by 10% for each accompanying troop. |
| Ability | | | Increased mission cost. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Ability | | | Success chance decreased by 50%. |
| Ability | | | Success chance decreased by 50%. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | Primary Objective | Adept at making devices, destroying devices or making devices that destroy other devices. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases success chance of Mounted Troops by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Mission success chance increased by 1% for every troop Vitality on the mission. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Restores other squads on the mission to full combat readiness. |
| Ability | | Mounted | Increases success chance of missions against Melee enemies by 30%. |
| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Increases success chance by an additional 10%. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Increases success by 10% for every troop Vitality on the mission. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases success chance of Ranged Troops by 20%. |
| Ability | | Mounted | Pummels and dismounts Mounted Troops. |
| Ability | | Melee | Increases mission success chance by 50% on Mountainous terrain. |
| Ability | | Ranged | Closes distances quickly, trampling Ranged Troops. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Ability | | Primary Objective | Finds targets, retrieves information and looks good doing it. |
| Ability | | | Decreases Mission Success chance by 25%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reducing mission duration also increases success chance.
"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out." |
| Ability | | | Mission success chance increased by 0% when at less than maximum Vitality. |
| Ability | | Melee | Decimates Melee Troops from a distance. |
| Ability | | | Chance to bring back Corrupted Mementos from successful missions. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Increase success chance by 20% when at 20 Vitality |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Mission duration increased. |
| Ability | | | Increases success chance of Melee Troops by 20%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Recon | Increases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions. |
| Ability | | | Troops reduce success chance by 100%. |
| Ability | | | Increases success chance for bonus loot by 30%. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Ability | | | Increases success chance by 15%. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Ability | | Quick Strike Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Ability | | | Decreases mission duration by 50%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |