Turn Evil

Turn Evil

10.5% of Base Mana20 yd range
1.5 sec cast15 sec cooldown
Requires Paladin

The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Only one target can be turned at a time.


Turn Evil



40 seconds remaining

Spell Details

Spell Details
NameTurn Evil
SchoolsHolyDamage TypeMagic
Global Cooldown1.5 secCooldown CategoryGlobal
MechanicturnedDispel TypeMagic
TargetSource location, ObjectProc Chance100%
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player receives a harmful spell
  • Player takes periodic (DoT) damage
ClassPaladinSkill LinePaladin
  • Breakable by damage
Effect #1


Effect #2

Run Speed Limit

Value: 7