Dissonance Field

Dissonance Field

100 yd range
Instant

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

Aura

Dissonance Field

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

1.5 seconds remaining

Spell Details

Spell Details
NameDissonance Field
SchoolsPhysicalDamage TypeMagic
Level0
Global CooldownNoneCooldown CategorySpecial Category
Proc Chance100%
Procs when
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player casts a beneficial spell
  • Player receives a beneficial spell
  • Player casts a harmful spell
  • Player receives a harmful spell
Flags
  • Can be cast while mounted
  • Can be cast while stealthed
  • Can't be reflected
  • Generates no threat
  • Doesn't require line of sight
  • Does not engage target
  • Cannot miss
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Proc Trigger Spell

Spell:  Resonance

Radius: 7 yard(s)

Effect #2

School Damage (Physical)

Radius: 7 yard(s)

Damage: 8

Damage: 5 (Looking For Raid)

Damage: 7 (10 Player Heroic Raid)

Damage: 3,510 to 3,690 (25 Player Raid)

Damage: 7 (25 Player Heroic Raid)

Effect #3

Absorb Damage (All)

Radius: 7 yard(s)

Damage absorbed: 1 (10 Player Heroic Raid)

Damage absorbed: 1 (25 Player Raid)

Effect #4

Heal Absorb

Radius: 7 yard(s)

Value: 1 (Looking For Raid)

Value: 1 (25 Player Heroic Raid)

Effect #5

Cancel Aura

Radius: 7 yard(s)

Value: 14,835