Rupture

Rupture | |
25 Energy | Melee range |
Instant |
- Requires Melee Weapon
- Requires Rogue (Assassination, Subtlety)
Normal:
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : [ 50.1% of Attack Power ] over 8 sec
2 points: [ 75.2% of Attack Power ] over 12 sec
3 points: [ 100.2% of Attack Power ] over 16 sec
4 points: [ 125.3% of Attack Power ] over 20 sec
5 points: [ 150.4% of Attack Power ] over 24 sec Deeper Stratagem:
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : [ 50.1% of Attack Power ] over 8 sec
2 points: [ 75.2% of Attack Power ] over 12 sec
3 points: [ 100.2% of Attack Power ] over 16 sec
4 points: [ 125.3% of Attack Power ] over 20 sec
5 points: [ 150.4% of Attack Power ] over 24 sec
6 points: [ 175.4% of Attack Power ] over 28 sec
Aura
Rupture |
Bleeding for [ 12.53% of Attack Power ] damage every 2 sec.
4 seconds remaining
Spell Details
Name | Rupture | ||
Schools | Physical | Damage Type | Melee |
Level | 17 | ||
Global Cooldown | 1 sec | Cooldown Category | Global |
Mechanic | bleeding | Class | Rogue |
Flags |
| ||
Effect #1 |
Periodic DamageMechanic: bleeding | ||
Effect #2 |
PeriodicDummyMechanic: bleeding Value: 1 | ||
Effect #3 |
Trigger Spell | ||
Effect #4 |
Trigger Spell | ||
Effect #5 |
Trigger Spell |
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