Divine Hammer

Divine Hammer

Instant2 min cooldown
Requires Melee Weapon

Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for [ 35.7% of Attack Power ] Holy damage every 2.2 sec.

While active, Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increases the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets.

Spell Details

Spell Details
NameDivine Hammer
SchoolsHolyDamage TypeMagic
Level0
Global Cooldown1.5 secCooldown CategoryGlobal
Procs when
  • Player deals auto attack (white) melee damage
  • Player deals special (yellow) melee damage
Effect #1

Periodically trigger spell (Every 2.2 sec)

Value: 15

Effect #2

Dummy

Value: 2

Value: 75

Effect #3

Add Combo Points for 20 Seconds

Points: 75

Effect #4

Add Combo Points for 20 Seconds

Points: 75