The Behemoth reaches out with Bioelectric Feelers, gently electrifying the water around itself.
Every 4 sec, the Behemoth feels for players in clumps within 5 yards of one another. When a clump is detected, the Behemoth strikes, inflicting 28 Nature damage to everyone within the detected clump.
|Global Cooldown||None||Cooldown Category||Special Category|
School Damage (Nature)
Jumps up to 5 nearby targets (each jump reduces the damage by 0%)
Damage: 25 (Normal Raid)
Damage: 28 (Mythic Raid)