Stand Alone

Stand Alone


Forces all targets to stay away from other players. If this decree is broken, Stand Alone inflicts 12 Frost damage to the target and all nearby players.


Stand Alone

Forced to stand alone.
Being close to others inflicts 12 Frost damage to you and all nearby players.

30 seconds remaining

Spell Details

Spell Details
NameStand Alone
Global CooldownNoneCooldown CategoryNone
  • Can be cast while mounted
  • Disregards immunity effects
  • Can be cast while stealthed
  • Can't be reflected
  • Doesn't require line of sight
  • Cannot miss
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Periodically trigger spell (Every 1 sec)

Radius: 75 yard(s)