When you take damage that would kill you, instead rejuvenate within a wildseed, regaining 30% of HP over 10 sec. If the wildseed takes more than [ Greater of {1,000% of Spell Power} or {1,000% of Attack Power * (1)} ] damage during this time, you die.

This effect may only occur once every 10 min.

Spell Details

Spell Details
Global CooldownNoneCooldown CategoryNone
  • Passive
  • Can be cast while dead
  • Can be cast while mounted
  • Disregards immunity effects
  • Can be cast while stealthed
  • Generates no threat
  • Doesn't require line of sight
  • Does not engage target
  • Persists through death
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Mod Attack Power for every 'School' Resistance Point

Effect #2

Proc Trigger Spell