Amplifying Poison

Amplifying Poison

1.5 sec cast
Requires One-Handed Melee Weapon

Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, dealing [ 5.6% of Attack Power ] Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.

Aura

Amplifying Poison

Each strike has a chance of inflicting Nature damage and applying Amplifying Poison. Envenom consumes the poison to deal increased damage.

60 minutes remaining

Spell Details

Spell Details
NameAmplifying Poison
SchoolsPhysicalLevel0
Global Cooldown1 secCooldown CategoryGlobal
Proc Chance30%
Procs when
  • Player deals auto attack (white) melee damage
  • Player deals special (yellow) melee damage
  • Player deals special (yellow) ranged damage (with a bow, etc)
Flags
  • Can be cast while stealthed
  • Persists through death
Effect #3

Proc Trigger Spell

Spell:  Amplifying Poison

Value: 1