Flee

Flee

Special Ability
20 Energy40 yd range
Instant20 sec cooldown

Escapes to the Master, removing all stuns and roots from himself.

Auto-Cast:
Cast when the Imp is stunned or rooted.

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Spell Details

Spell Details
NameFleeRankSpecial Ability
SchoolsFireDamage TypeMagic
Level33
Global CooldownNoneCooldown CategorySpecial Category
Skill LinePet - Imp
Flags
  • Generates no threat
  • Dispels buffs on mechanic immunity
Effect #1

Immunity - Mechanic (rooted)

Effect #2

Immunity - Mechanic (stunned)

Effect #3

Trigger Spell

Value: 1